﻿using UnityEngine;
using UnityEngine.UI;

public class UiTutorial : MonoBehaviour
{
    [SerializeField] private Button close;
    [SerializeField] private GameObject content;

    private void Awake()
    {
        close.onClick.AddListener(Close);
    }

    private void Close()
    {
        content.SetActive(false);
    }
}